Issue
Before I wrote this, I searched everywhere for my mistake, but I didn't find anything.
although I have everything correctly and written down in the pubspec.yaml file, I get this error in the debug console:
Launching lib/main.dart on Android SDK built for x86 in debug mode...
Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf".
✓ Built build/app/outputs/apk/debug/app-debug.apk.
Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf".
Exited (sigterm)
my pubspec.yaml file looks like this:
name: shopping_app
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Lato
fonts:
- asset: assets/fonts/Lato-Regular.ttf
- asset: assets/fonts/Lato-Bold.ttf
weight: 700
- family: Anton
fonts:
- asset: assets/fonts/Anton-Regular.ttf
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
here is the path where the fonts are inside:
Can you help me maybe? I just can't find a solution
best regards
Solution
The assets folder should be in the root path (/). If you want to keep it in the lib
folder, put lib
in front of assets like this:
//new path
lib/assets/fonts/Lato-Regular.ttf
Sidenote: To avoid having to import fonts manually, I recommend the google_fonts package. It has hundreds of fonts including Lato and you can access it with GoogleFonts.lato()
to get a default TextStyle
with the Lato font without having to import it via the pubspec.yml
file.
Answered By - Benjamin
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