Issue
Based on Android docs (https://developers.google.com/games/services/android/quickstart#before_you_begin) for learning how to configure Google Play game APIs onto a sample app such as TypeANumber, I was wondering why I get the following resource errors from the BaseGameUtils library after importing the project, BasicSamples, from their GitHub's (https://github.com/playgameservices/android-basic-samples) source files:
... Based on the directory in the left panel, did I import it properly? All I did was import it straight from the directory: android-basic-samples/BasicSamples/build.gradle as stated in Step 1 of the link.
Here's my (untouched) Gradle file for the library, BaseGameUtils:
apply plugin: 'com.android.library'
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.1'
}
}
dependencies {
// Set defaults so that BaseGameUtils can be used outside of BasicSamples
if (!project.hasProperty('appcompat_library_version')) {
ext.appcompat_library_version = '20.0.+'
}
if (!project.hasProperty('support_library_version')) {
ext.support_library_version = '20.0.+'
}
if (!project.hasProperty('gms_library_version')) {
ext.gms_library_version = '8.1.0'
}
compile "com.android.support:appcompat-v7:${appcompat_library_version}"
compile "com.android.support:support-v4:${support_library_version}"
compile "com.google.android.gms:play-services-games:${gms_library_version}"
compile "com.google.android.gms:play-services-plus:${gms_library_version}"
}
android {
// Set defaults so that BaseGameUtils can be used outside of BasicSamples
if (!project.hasProperty('android_compile_version')) {
ext.android_compile_version = 23
}
if (!project.hasProperty('android_version')) {
ext.android_version = '23'
}
compileSdkVersion android_compile_version
buildToolsVersion android_version
}
... Did anyone else experience this issue before?
EDIT AS OF 4/7, 3:37PM:
So I ended up importing the project again, but within the AndroidStudioProjects directory this time (does that really make a difference?) and I actually ended up making some progress since then. However, for part 3 under step 1 within the docs:
... I ended up changing not only the package name in TypeANumber's manifest file, but also the package directory along with the classes in it as follows:
... So my question now is, am I on the right track so far in terms of the navigation directory panel at the left? :)
Solution
Yes. The package attribute in the manifest should always match the directories. Plain and simple. That's why changing it would require you to do a complete refactor. Just keep on going with the tutorial accordingly and I think you'll be good.
Answered By - AL.
0 comments:
Post a Comment
Note: Only a member of this blog may post a comment.