Issue
I'm trying to build SFML app for android, but getting some strange errors. First, my app configured like that:
Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := sfml-example
LOCAL_SRC_FILES := main.cpp
LOCAL_SHARED_LIBRARIES := sfml-system
LOCAL_SHARED_LIBRARIES += sfml-window
LOCAL_SHARED_LIBRARIES += sfml-graphics
LOCAL_SHARED_LIBRARIES += sfml-audio
LOCAL_SHARED_LIBRARIES += sfml-network
LOCAL_SHARED_LIBRARIES += sfml-activity
LOCAL_SHARED_LIBRARIES += openal
LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main
include $(BUILD_SHARED_LIBRARY)
$(call import-module,third_party/sfml)
Application.mk
NDK_TOOLCHAIN_VERSION := 4.9
APP_PLATFORM := android-19
APP_STL := c++_static
APP_ABI := all
APP_MODULES := sfml-activity sfml-example
APP_OPTIM := release
APP_CFLAG := -g -O3
It's compiled and work fine on Android 5,6,7. But when I tried to launch app on android 6.0 I got an error:
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.sfml_test.android/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to load native library: /data/app/org.sfmldev.android-1/lib/arm/libsfml-activity.so
I found similar problem in this question. So I tried to write activity, which should load SFML lib. Activity code:
package org.sfmldev.android;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
public class SFMLLoader extends Activity {
static {
System.loadLibrary("sfml-activity");
System.loadLibrary("sfml-example");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = new Intent(SFMLLoader.this, android.app.NativeActivity.class);
SFMLLoader.this.startActivity(intent);
}
}
And i change my AndroidManifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="org.sfmldev.android">
<uses-feature android:glEsVersion="0x00010001" />
<uses-permission android:name="android.permission.VIBRATE" />
<application android:label="@string/app_name"
android:icon="@drawable/sfml_logo"
android:hasCode="false"
android:allowBackup="false"
android:testOnly="false"
tools:ignore="GoogleAppIndexingWarning">
<activity android:name="org.sfmldev.android.SFMLLoader"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:icon="@drawable/sfml_logo"
android:configChanges="keyboardHidden|orientation|screenSize">
<meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
<meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />
</activity>
</application>
</manifest>
And now I have new error on any devices:
java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{org.sfmldev.android/org.sfmldev.android.SFMLLoader}: java.lang.ClassNotFoundException: Didn't find class "org.sfmldev.android.SFMLLoader" on path: DexPathList[[directory "."],nativeLibraryDirectories=[/vendor/lib, /system/lib]]
I'm already tried to make relative path, disable instance run, clean project, restart android studio, restart OS, delete .idea and .gradle
Solution
Just forgot to remove android:hasCode="false"
from AndroidManifest.xml
Answered By - Fqqlt
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