Issue
This function draw figures on canvas but when I clicked on button its shows only latest clicked figure but I want to show all figures which was clicked previous.
I think drawScope state can be remembered as a mutable state but how to achieve it.
@Composable
fun PaintBrushLayout(
modifier: Modifier = Modifier,
) {
var clicked by remember {
mutableStateOf(false)
}
var figName by remember {
mutableStateOf("")
}
Column(
verticalArrangement = Arrangement.Bottom, modifier = modifier.fillMaxSize()
) {
Canvas(
modifier = Modifier
.fillMaxWidth()
.fillMaxHeight(.9f)
) {
Log.d("in Paint", "PaintBrushLayout: $this")
if (clicked) {
Log.d("TAG", "PaintBrushLayout: $figName")
when (figName) {
"Circle" -> {
drawCircleFig(color = Color.Blue)
}
"Rectangle" -> {
drawRectangleFig()
}
"Oval" -> {
drawOvalFig(color = Color.Gray)
}
}
}
}
Row(
modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween
) {
BottomLayout("Circle") { click, name ->
clicked = click
figName = name
}
BottomLayout("Rectangle") { click, name ->
clicked = click
figName = name
}
BottomLayout("Oval") { click, name ->
clicked = click
figName = name
}
BottomLayout("Choose Color") { click, name ->
clicked = click
// figName = name
}
}
}
}
Create Bottom Layout of Buttons
@Composable
fun BottomLayout(
btnName: String,
click: (Boolean, String) -> Unit
) {
Button(onClick = {
click(true, btnName)
}, modifier = Modifier.padding(4.dp)) {
Text(text = btnName)
}
}
Draw Circle Figure on canvas
fun DrawScope.drawCircleFig(color: Color = Color.Red) {
drawCircle(
color = color
)
}
Draw Rectangle Figure on canvas
fun DrawScope.drawRectangleFig(color: Color = Color.Red) {
drawRect(
color = color
)
}
Draw Oval Figure on canvas
fun DrawScope.drawOvalFig(color: Color = Color.Red) {
drawOval(
color = color
)
}
Solution
I don't know if it's possible to recompose a Canvas and maintain its state prior to what it was previously, allowing you to drawn on top of what is already there. One solution is to keep track of a queue of the operations that you want to perform and then each time the Canvas is recomposed, you iterate through the queue and draw each item. If this is a drawingn app, it has the benefit of allowing the user to undo the previous steps. I also noticed that the code you provided doesn't recompose when you click on a button. I've noticed this issue before. The solution is to assign the remembered value to another value. Here is the sample on using a queue:
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
val queue = mutableListOf<DrawingObject>()
PaintBrushLayout(queue = queue)
}
}
}
@Composable
fun PaintBrushLayout(
modifier: Modifier = Modifier,
queue: MutableList<DrawingObject>
) {
var currentDrawingObject by remember { mutableStateOf(DrawingObject.None) }
var c = currentDrawingObject // This fixes a bug in recomposition.
fun addToQueue(drawingObject: DrawingObject) {
queue.add(drawingObject)
currentDrawingObject = drawingObject
}
Column(
verticalArrangement = Arrangement.Bottom, modifier = modifier.fillMaxSize()
) {
Canvas(
modifier = Modifier
.fillMaxWidth()
.fillMaxHeight(.9f)
) {
queue.forEach { drawingObject ->
when (drawingObject) {
DrawingObject.Circle -> {
drawCircleFig(color = Color.Blue)
}
DrawingObject.Rectangle -> {
drawRectangleFig()
}
DrawingObject.Oval -> {
drawOvalFig(color = Color.Gray)
}
}
}
}
Row(
modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween
) {
BottomLayout("Circle") { click, name ->
addToQueue(DrawingObject.Circle)
}
BottomLayout("Rectangle") { click, name ->
addToQueue(DrawingObject.Rectangle)
}
BottomLayout("Oval") { click, name ->
addToQueue(DrawingObject.Oval)
}
BottomLayout("Choose Color") { click, name ->
}
}
}
}
@Composable
fun BottomLayout(
btnName: String,
click: (Boolean, String) -> Unit
) {
Button(onClick = {
click(true, btnName)
}, modifier = Modifier.padding(4.dp)) {
Text(text = btnName)
}
}
fun DrawScope.drawCircleFig(color: Color = Color.Red) {
drawCircle(
radius = 300f,
color = color
)
}
fun DrawScope.drawRectangleFig(color: Color = Color.Red) {
drawRect(
size = Size(200f, 200f),
color = color
)
}
fun DrawScope.drawOvalFig(color: Color = Color.Red) {
drawOval(
size = Size(100f, 100f),
color = color
)
}
enum class DrawingObject {
None,
Circle,
Rectangle,
Oval
}
Answered By - Johann
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