Issue
I'm making a program for Android using opengl es and I'd like to organize my project by keeping my glsl shader code as separate source files along with the java source code.
I realized, however, that for Android I need to store these as string resources, which are usually stored and managed in the strings.xml
resource file, but I would very much like to keep them separate.
Any pointers on how to do this without directly embedding various glsl shader codes into ...\main\res\values\strings.xml
?
Solution
If you are working with Android Studio, there is even .glsl support for editing shaders. Just create a file and add .glsl as the extension, Android Studio will offer you to download a plugin for editing shaders. You can only place your shaders in your res/raw folder.
Answered By - andras
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