Issue
I need to make my ScrollView
infinity scrolling with squares background. Something like this in unreal engine. I will agree if there is a library can do that for me.
another example
Solution
You can make a BitmapDrawable
that tiles (repeats) like this:
tileable.png
(That's 24px x 24px, or 24dp x 24dp at the base LDPI)
tiled.xml (in drawables)
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="@drawable/tileable"
android:tileMode="repeat"
android:antialias="false"
android:filter="false"
/>
(it's vertical and horizontal lines so we don't want any smoothing/filtering when it's scaled up for higher DPIs)
Then you can use that as a background
in a View
and it'll tile. If you want a View
you can scroll infinitely for some reason, you can do it with a RecyclerView
:
item_view.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="96dp"
android:background="@drawable/tiled" />
(Height is a multiple of the 24dp size of the tiled image so it repeats properly)
class MyAdapter : RecyclerView.Adapter<MyAdapter.ViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder =
ItemViewBinding.inflate(LayoutInflater.from(parent.context), parent, false).run(::ViewHolder)
override fun onBindViewHolder(holder: ViewHolder, position: Int) { }
// not literally infinite scrolling but they'll have to work to crash it
override fun getItemCount(): Int = Int.MAX_VALUE
inner class ViewHolder(binding: ItemViewBinding) : RecyclerView.ViewHolder(binding.root)
}
Stick that adapter in a RecyclerView
and you have a scrolling grid
recyclerView.adapter = MyAdapter()
recyclerView.layoutManager = LinearLayoutManager(requireContext())
I'm not sure why you'd want to do this, but there you go! If you're trying to create a scrollable field containing things you can interact with (like the node editor example you posted) that's a whole other thing, where the "infiniteness" is more about the widget's representation of space and its contents, and painting a tiled background that moves as you navigate that component's internal space would be the simplest part of that system.
Answered By - cactustictacs
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