Issue
I am developing a multiplayer game for Android. There are plenty of game engines for android out there but having separate physics and networking engine would be great to reduce size and to brought two best engines in one single app. I looked at RakNet but Its not open source as well as not free.
I looked at some threads here as well networking in android and Android networking , but there answer suggest low level interface rather than out-of-the-box networking library needed for games (handling lags, packet loss, etc).
Solution
UPDATED
Hope these links are useful:
http://www.ibm.com/developerworks/opensource/library/os-android-networking/
http://www.exitgames.com/Photon/Mobile_Core
http://code.google.com/p/android-juice/
http://code.google.com/p/mages/
http://www.androidtechblog.info/multiplayer-social-gaming-platform-for-iphone-and-android-phones/
Answered By - Rakesh Sankar
0 comments:
Post a Comment
Note: Only a member of this blog may post a comment.