Issue
I want to set a custom drawable with a linear gradient as the background drawable of the bar in my SeekBar
. I am creating the LinearGradient in the second statement in the following snippet, and doing it like so:
// Creating the drawable:
ShapeDrawable shapeDrawable = new ShapeDrawable(new RectShape());
Shader linearGradientShader = new LinearGradient(0, 0, 300, 20, new int[] { Color.RED, Color.BLUE },
new float[] { 0, 1 }, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(linearGradientShader);
shapeDrawable.setBounds(10, 10, 300, 30);
seekBar.setProgressDrawable(shapeDrawable);
The problem here is that, according to the specification, the 6th parameter is defined as
May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line.
I wanted both the red and blue colors to be distributed evenly, i.e. half the shape should appear redish and half should appear bluish (like the following image).
So I tried null
, new float[] {0, 0.5f}
, and new float[] {0, 1}
as values of the 6th argument. I got the following three results respectively.
Show where am I going wrong? How should I fix this?
Solution
use
ShapeDrawable#setShaderFactory(ShapeDrawable.ShaderFactory factory)
the factory has a method Shader resize(int width, int height)
which is called every time your drawable bounds change and this is a place where you should return your LinearGradient
shader based on width
/ height
parameters
as you will see you can now just pass null positions
and colors will be distributed evenly
Answered By - pskink
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