Issue
I have an image that is 120x120px located in my /res/drawable/
directory. This is the size required for all devices.
To load this Bitmap, I am using the following:
Bitmap tmpBmp = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
The issue is that when I measure tmpBmp
, the size is 360x360px. I know how to scale this back down to the 120x120 that I need, but it is a waste of processing time, although minimal.
I am assuming that this has something to do with screen densities, since my resource is in a density-less directory.
What is the reason for decodeResource
scaling my image? And how do I stop it from doing so?
Solution
The default drawable
directory assumes that images need to be scaled from the default mdpi
size. Put your images in drawable-nodpi
if you want to disable resource scaling.
Do note that a 120x120px image, if displayed on the screen, will be 3x smaller on a xxhdpi device compared to a mdpi device (as there are three times as many pixels per inch).
Answered By - ianhanniballake
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